Motiga as a company grew by leaps and bounds in 2013. We started the year as just a handful of people, but now we’re more than 40 strong. It’s becoming a challenge to find space for newcomers. We are not only getting bigger as a company, but we are getting better. We have been focusing on hiring passionate, smart, and talented people. Every new Motigan, from the artists to the developers to the engineers, makes the team better, and every one of them inspires me.
As the guy who signs the checks, I’m happy to say that all those plane trips paid off.
For me personally, 2013 was a year when I spent a lot of time traveling—showing early demos of our game to potential investors and publishing partners. As the guy who signs the checks, I’m happy to say that all those plane trips paid off. We’ve prepared our financial foundation, obtaining the funding necessary to keep all these passionate, smart, talented people working on our as-yet unannounced game.
And what a game! It’s an exciting time for us right now because we’re seeing all the pieces of great gameplay combine into a cohesive experience—making the transition from “lots of potential” to “an actual game.”
Our game still has a ways to go before it’s finished. However, it’s already fun—and not only fun, but there’s a captivating quality to it that makes you want to play again and again.
...playtests every afternoon are a cacophony of urgent shouts, gales of laughter, and exclamations of victory or defeat (which may or may not involve swearing).
Since early July, we have been holding daily internal playtest sessions. There was a moment this summer when we turned a corner. After a particular playtest, the team couldn’t stop talking (with great excitement and high volume) for at least 30 minutes. I knew it then: we had something special. Even today, playtests every afternoon are a cacophony of urgent shouts, gales of laughter, and exclamations of victory or defeat (which may or may not involve swearing).
The Motiga Family
Motiga couldn’t be where we are without all the support we are given. We are grateful for our families and how they believe in what we do. One of the things that we do to convey that gratitude is to invite our families to almost all Motiga events. We make the point of ensuring they can celebrate with us. The best personal moment of 2013 for me was when a 9-year-old daughter of a colleague told me that she wants to work at Motiga when she grows up. Achievement unlocked! She thought this was a cool company, and we strive to make it so—for our employees and their loved ones.
Looking Ahead to 2014
Not too long ago, we sketched out 2014, month by month, on a whiteboard in one of our meeting rooms. Seeing the year stretched out like that was both daunting and thrilling. We’ve got production milestones, major reveals, and other big moments practically every month.
This upcoming year, we’re going to share what we’re making with the world. You’ll see us at game conventions across the country starting this summer, and you’ll have the opportunity to get hands-on with the game we’re so excited about.
We will unveil our game. You will know its name and what it looks like. Many of you will play it.
Making games is a creative endeavor—no matter what your role is at Motiga or any studio. And the ultimate step in a creative endeavor is sharing your creation with others. We have a lot of work ahead of us, creatively and logistically, to make that happen. But one thing we know for sure is that 2014 is going to be a big year for us. We will unveil our game. You will know its name and what it looks like. Many of you will play it.
The knowledge that we’ve come this far and are close to sharing what we’ve been doing with our fans puts smiles on our faces every day.